Stave Room
10 November 2026 · Day 10 · Built with Claude, on 11 November
A stave standing in a room. The stave is the centre of the sound: pull a note off it to one side and you hear it that far to the left or right.
- Drag a note sideways to pull one side of its sound off the stave. Drag its other side the other way to stretch it across.
- The dotted lines join the left sides and the right sides of the notes. Drag one to change how wide the phrase is around that point.
- Drag a stave by its clef to move it, or by an end to swing it. Drag the floor to look around. Tap a stave to hear it alone.
- Two more staves, bowed and bell, are waiting under their show buttons.
What's going on here
I first imagined a score with a third dimension when I started programming, on an MA course that taught artists how to program and the history of computing in art. I went as a musician with an interest in contemporary composition, and in art. It would still be a stave with notes on it, but with depth to hold something a flat page can't. This is a first toy of that. The stave is the centre of the sound. A note pulled off it to one side is heard that far to the left or right, and the rails on the floor are as far as it goes.
The dotted lines
Each note has a left side and a right side. Pull them apart and the note is heard on both sides at once. The dotted lines join the left sides and the right sides through the phrase, so the shape between them is how wide the phrase is from moment to moment. Dragging a line reshapes that for the notes near where you hold it.
What it isn't yet
The notes are random, and the three sounds are simple ones made in the browser. Where a stave stands in the room only makes it louder or quieter. It's a toy for finding out what the extra dimension is good for, before I try it on the fragments my factory grows.
New notes are dealt at random each time. Nothing is recorded or sent anywhere.